Table of Contents

Struct RGBA

Namespace
RenderSharp
Assembly
RenderSharp.dll

A MathSharp.IVec4<TSelf, TBase, TFloat, TVFloat> of type double. Values R, G and B all intended to lie within the range [0, 1].

public struct RGBA : IVec4<RGBA, byte, double, FVec4>, IEquatable<RGBA>, ISwizzlable<RGBA, byte>
Implements
IVec4<RGBA, byte, double, FVec4>
ISwizzlable<RGBA, byte>
Inherited Members

Constructors

RGBA(in RGB, byte)

Constructs a new color from the given color vector and alpha channel.

public RGBA(in RGB rgb, byte a)

Parameters

rgb RGB

The red, green and blue channels of the new color.

a byte

The alpha channel of the new color.

RGBA(byte, byte, byte, byte)

Constructs a new color from the given red, green, blue and alpha channels.

public RGBA(byte r, byte g, byte b, byte a)

Parameters

r byte

The red channel of the new color.

g byte

The green channel of the new color.

b byte

The blue channel of the new color.

a byte

The alpha channel of the new color.

Properties

A

Alpha channel. Intended to range [0, 255].

public byte A { get; set; }

Property Value

byte

B

Blue channel. Intended to range [0, 255].

public byte B { get; set; }

Property Value

byte

Components

A new array representing the components of the vector.

public byte[] Components { get; }

Property Value

byte[]

G

Green channel. Intended to range [0, 255].

public byte G { get; set; }

Property Value

byte

this[int]

Indexer for the vector. 0 is the x component and so on.

public byte this[int i] { get; set; }

Parameters

i int

Property Value

byte

this[string]

Used to perform a swizzle. i.e. vec3["yz"] = vec3["xz"];

public byte[] this[string swizzle] { get; set; }

Parameters

swizzle string

Property Value

byte[]

R

Red channel. Intended to range [0, 255].

public byte R { get; set; }

Property Value

byte

SwizzleMap

Mapping of swizzle characters to their index in the implementing type. i.e. SwizzleMap['x'] = 0, SwizzleMap['y'] = 1, etc.

public static Dictionary<char, int> SwizzleMap { get; }

Property Value

Dictionary<char, int>

W

The w component of the vector.

public byte W { readonly get; set; }

Property Value

byte

X

The x component of the vector.

public byte X { readonly get; set; }

Property Value

byte

Y

The y component of the vector.

public byte Y { readonly get; set; }

Property Value

byte

Z

The z component of the vector.

public byte Z { readonly get; set; }

Property Value

byte

Methods

Dot(in RGBA)

Computes the dot product between two vectors (https://en.wikipedia.org/wiki/Dot_product).

public byte Dot(in RGBA other)

Parameters

other RGBA

Returns

byte

Equals(RGBA)

Computes whether two vectors are equal.

public bool Equals(RGBA other)

Parameters

other RGBA

Returns

bool

Mag()

Computes the magnitude of the vector.

public double Mag()

Returns

double

Mag2()

Computes the squared magnitude of the vector.

public byte Mag2()

Returns

byte

Norm()

Computes the normalized vector.

public FVec4 Norm()

Returns

FVec4

Norm(out double)

Computes the normalized vector.

public FVec4 Norm(out double mag)

Parameters

mag double

Returns

FVec4

ToFRGB()

Returns the color expressed in FRGB space.

public FRGB ToFRGB()

Returns

FRGB

A new color with red, green and blue scaled down by 255, and alpha truncated.

ToFRGBA()

Returns the color expressed in FRGBA space.

public FRGBA ToFRGBA()

Returns

FRGBA

A new color with red, green, blue and alpha scaled down by 255.

ToHSV()

Returns the color expressed in HSV space.

public HSV ToHSV()

Returns

HSV

A new color with hue [0, 360], saturation and value [0, 1], and alpha truncated.

ToHSVA()

Returns the color expressed in HSVA space.

public HSVA ToHSVA()

Returns

HSVA

A new color with hue [0, 360], and saturation, value and alpha [0, 1].

ToRGB()

Returns the color expressed in RGB space.

public RGB ToRGB()

Returns

RGB

A new color with the same channels, but alpha truncated.

ToString()

Gets the string representation of the vector.

public override string ToString()

Returns

string

Operators

operator +(in RGBA, in RGBA)

Computes the sum of two vectors.

public static RGBA operator +(in RGBA lhs, in RGBA rhs)

Parameters

lhs RGBA
rhs RGBA

Returns

RGBA

operator /(in RGBA, in RGBA)

Computes the Hadamar inverse product (division) of two vectors, also known as the component-wise inverse product (https://en.wikipedia.org/wiki/Hadamard_product_(matrices)).

public static RGBA operator /(in RGBA lhs, in RGBA rhs)

Parameters

lhs RGBA
rhs RGBA

Returns

RGBA

operator /(in RGBA, double)

Computes the division of a vector by a scalar.

public static FVec4 operator /(in RGBA lhs, double scalar)

Parameters

lhs RGBA
scalar double

Returns

FVec4

explicit operator FRGB(in RGBA)

Returns the color expressed in FRGB space.

public static explicit operator FRGB(in RGBA rgba)

Parameters

rgba RGBA

Returns

FRGB

A new color with red, green and blue scaled down by 255, and alpha truncated.

explicit operator HSV(in RGBA)

Returns the color expressed in HSV space.

public static explicit operator HSV(in RGBA rgba)

Parameters

rgba RGBA

Returns

HSV

A new color with hue [0, 360], saturation and value [0, 1], and alpha truncated.

explicit operator RGB(in RGBA)

Returns the color expressed in RGB space.

public static explicit operator RGB(in RGBA rgba)

Parameters

rgba RGBA

Returns

RGB

A new color with the same channels, but alpha truncated.

implicit operator FRGBA(in RGBA)

Returns the color expressed in FRGBA space.

public static implicit operator FRGBA(in RGBA rgba)

Parameters

rgba RGBA

Returns

FRGBA

A new color with red, green, blue and alpha scaled down by 255.

implicit operator HSVA(in RGBA)

Returns the color expressed in HSVA space.

public static implicit operator HSVA(in RGBA rgba)

Parameters

rgba RGBA

Returns

HSVA

A new color with hue [0, 360], and saturation, value and alpha [0, 1].

implicit operator byte[](in RGBA)

For implicitly converting the implementing type to a swizzle. i.e. Vec2 v["yx"] = other2;

public static implicit operator byte[](in RGBA self)

Parameters

self RGBA

Returns

byte[]

implicit operator RGBA(byte[])

For implicitly converting a swizzle to the implementing type. i.e. Vec2 v = vec3["yz"];

public static implicit operator RGBA(byte[] swizzle)

Parameters

swizzle byte[]

Returns

RGBA

operator *(in RGBA, in RGBA)

Computes the Hadamard product of two vectors, also known as the component-wise product (https://en.wikipedia.org/wiki/Hadamard_product_(matrices)).

public static RGBA operator *(in RGBA lhs, in RGBA rhs)

Parameters

lhs RGBA
rhs RGBA

Returns

RGBA

operator *(in RGBA, double)

Computes the product of a vector and a scalar.

public static FVec4 operator *(in RGBA lhs, double scalar)

Parameters

lhs RGBA
scalar double

Returns

FVec4

operator -(in RGBA, in RGBA)

Computes the difference of two vectors.

public static RGBA operator -(in RGBA lhs, in RGBA rhs)

Parameters

lhs RGBA
rhs RGBA

Returns

RGBA