Struct RGB
- Namespace
- RenderSharp
- Assembly
- RenderSharp.dll
A MathSharp.IVec3<TSelf, TBase, TFloat, TVFloat> of type byte. Values R, G and B all intended to lie within the range [0, 255].
public struct RGB : IVec3<RGB, byte, double, FVec3>, IEquatable<RGB>, ISwizzlable<RGB, byte>
- Implements
- Inherited Members
Constructors
RGB(byte, byte, byte)
Constructs a new color from the given red, green and blue channels.
public RGB(byte r, byte g, byte b)
Parameters
r
byteThe red channel of the new color. Intended [0, 255].
g
byteThe green channel of the new color. Intended [0, 255].
b
byteThe blue channel of the new color. Intended [0, 255].
Properties
B
Blue channel. Intended to range [0, 255].
public byte B { get; set; }
Property Value
Components
A new array representing the components of the vector.
public byte[] Components { get; }
Property Value
- byte[]
G
Green channel. Intended to range [0, 255].
public byte G { get; set; }
Property Value
this[int]
Indexer for the vector. 0 is the x component and so on.
public byte this[int i] { get; set; }
Parameters
i
int
Property Value
this[string]
Used to perform a swizzle. i.e. vec3["yz"] = vec3["xz"];
public byte[] this[string swizzle] { get; set; }
Parameters
swizzle
string
Property Value
- byte[]
R
Red channel. Intended to range [0, 255].
public byte R { get; set; }
Property Value
SwizzleMap
Mapping of swizzle characters to their index in the implementing type. i.e. SwizzleMap['x'] = 0, SwizzleMap['y'] = 1, etc.
public static Dictionary<char, int> SwizzleMap { get; }
Property Value
X
The x component of the vector.
public byte X { readonly get; set; }
Property Value
Y
The y component of the vector.
public byte Y { readonly get; set; }
Property Value
Z
The z component of the vector.
public byte Z { readonly get; set; }
Property Value
Methods
Cross(in RGB)
Computes the cross product between two vectors. (https://en.wikipedia.org/wiki/Cross_product).
public RGB Cross(in RGB rhs)
Parameters
rhs
RGB
Returns
Dot(in RGB)
Computes the dot product between two vectors (https://en.wikipedia.org/wiki/Dot_product).
public byte Dot(in RGB other)
Parameters
other
RGB
Returns
Equals(RGB)
Computes whether two vectors are equal.
public bool Equals(RGB other)
Parameters
other
RGB
Returns
Mag()
Computes the magnitude of the vector.
public double Mag()
Returns
Mag2()
Computes the squared magnitude of the vector.
public byte Mag2()
Returns
Norm()
Computes the normalized vector.
public FVec3 Norm()
Returns
- FVec3
Norm(out double)
Computes the normalized vector.
public FVec3 Norm(out double mag)
Parameters
mag
double
Returns
- FVec3
Rotate(in RVec3)
Computes the rotated vector by the given angle vector using Euler rotation https://en.wikipedia.org/wiki/Rotation_matrix#General_3D_rotations.
public FVec3 Rotate(in RVec3 angle)
Parameters
angle
RVec3
Returns
- FVec3
A new floating point vector with the result of the rotation.
ToFRGB()
Returns the color expressed in FRGB space.
public FRGB ToFRGB()
Returns
- FRGB
A new color with red, green and blue scaled down by 255.
ToFRGBA()
Returns the color expressed in FRGBA space.
public FRGBA ToFRGBA()
Returns
- FRGBA
A new color with red, green and blue scaled down by 255, and an additional alpha 1.
ToHSV()
Returns the color expressed in HSV space.
public HSV ToHSV()
Returns
- HSV
A new color with hue [0, 360], saturation and value [0, 1].
ToHSVA()
Returns the color expressed in HSVA space.
public HSVA ToHSVA()
Returns
- HSVA
A new color with hue [0, 360], saturation and value [0, 1], and an additional alpha 1.
ToRGBA()
Returns the color expressed in RGBA space.
public RGBA ToRGBA()
Returns
- RGBA
A new color with the same channels, and an additional alpha 255.
ToString()
Gets the string representation of the vector.
public override string ToString()
Returns
Operators
operator +(in RGB, in RGB)
Computes the sum of two vectors.
public static RGB operator +(in RGB lhs, in RGB rhs)
Parameters
Returns
operator /(in RGB, in RGB)
Computes the Hadamar inverse product (division) of two vectors, also known as the component-wise inverse product (https://en.wikipedia.org/wiki/Hadamard_product_(matrices)).
public static RGB operator /(in RGB lhs, in RGB rhs)
Parameters
Returns
operator /(in RGB, byte)
Computes the division of a vector by a scalar.
public static RGB operator /(in RGB lhs, byte scalar)
Parameters
Returns
operator /(in RGB, double)
Computes the division of a vector by a scalar.
public static FVec3 operator /(in RGB lhs, double scalar)
Parameters
Returns
- FVec3
implicit operator FRGB(in RGB)
Returns the color expressed in FRGB space.
public static implicit operator FRGB(in RGB rgb)
Parameters
rgb
RGB
Returns
- FRGB
A new color with red, green and blue scaled down by 255.
implicit operator FRGBA(in RGB)
Returns the color expressed in FRGBA space.
public static implicit operator FRGBA(in RGB rgb)
Parameters
rgb
RGB
Returns
- FRGBA
A new color with red, green and blue scaled down by 255, and an additional alpha 1.
implicit operator HSV(in RGB)
Returns the color expressed in HSV space.
public static implicit operator HSV(in RGB rgb)
Parameters
rgb
RGB
Returns
- HSV
A new color with hue [0, 360], saturation and value [0, 1].
implicit operator HSVA(in RGB)
Returns the color expressed in HSVA space.
public static implicit operator HSVA(in RGB rgb)
Parameters
rgb
RGB
Returns
- HSVA
A new color with hue [0, 360], saturation and value [0, 1], and an additional alpha 1.
implicit operator RGBA(in RGB)
Returns the color expressed in RGBA space.
public static implicit operator RGBA(in RGB rgb)
Parameters
rgb
RGB
Returns
- RGBA
A new color with the same channels, and an additional alpha 255.
implicit operator byte[](in RGB)
For implicitly converting the implementing type to a swizzle. i.e. Vec2 v["yx"] = other2;
public static implicit operator byte[](in RGB swizzler)
Parameters
swizzler
RGB
Returns
- byte[]
implicit operator RGB(byte[])
For implicitly converting a swizzle to the implementing type. i.e. Vec2 v = vec3["yz"];
public static implicit operator RGB(byte[] swizzle)
Parameters
swizzle
byte[]
Returns
operator *(in RGB, in RGB)
Computes the Hadamard product of two vectors, also known as the component-wise product (https://en.wikipedia.org/wiki/Hadamard_product_(matrices)).
public static RGB operator *(in RGB lhs, in RGB rhs)
Parameters
Returns
operator *(in RGB, double)
Computes the product of a vector and a scalar.
public static FVec3 operator *(in RGB lhs, double scalar)
Parameters
Returns
- FVec3
operator -(in RGB, in RGB)
Computes the difference of two vectors.
public static RGB operator -(in RGB lhs, in RGB rhs)